Job Description:
• Create high-quality 3D environment assets and props from concept to in-game implementation.
• Develop both hero assets and modular asset kits for efficient world building.
• Create high and low-poly models, UVs, textures, and materials optimized for mobile devices.
• Build realistic locations, including terrain, vegetation, buildings, rocks, cliffs, and other world elements.
• Collaborate with Level Designers to ensure environments support gameplay and visual goals.
Requirements:
• 3+ years of experience as a 3D Environment Artist.
• Strong understanding of the full environment art pipeline, from blockout and high/low-poly modeling to texturing, material setup, and Unity integration.
• Experience creating environments for mobile games (preferably open-world projects).
• Solid knowledge of mobile optimization techniques, including polygon budgets, texture memory management, atlases, trim sheets, LODs, batching, draw calls, overdraw, and readability on small screens.
• Ability to create both high-quality hero assets and reusable modular environment and prop kits.
• Understanding of modular workflows, asset reusability, visual consistency, and efficient level construction.
• Strong grasp of environment composition, player navigation, silhouettes, spatial logic, and visual storytelling.
• Experience creating terrain, vegetation, rocks, cliffs, buildings, props, and other key open-world environment elements.
• Ability to bring environment areas to final in-game quality while balancing art direction, gameplay requirements, and performance budgets.
• Portfolio showcasing realistic environment art and locations.
• English - B1+ level, Russian - C1 level.
Benefits:
• Competitive salary.
• Remote work format.
• A passionate and supportive team that values creativity and ownership.
• Opportunities for professional growth.
• A culture built on initiative, transparency, and collaboration.