Job Description:
• Concept, model, texture, and polish high-quality 3D characters for games and animated content
• Collaborate with the Art Director to develop characters that fit the established visual language and tone
• Create detailed character sheets, breakdowns, and reference packages for internal and external teams
• Work with riggers and animators to ensure characters are built to deformation and performance specs
• Iterate rapidly on designs based on feedback from leads and creative directors
• Maintain consistency across the roster of characters within a project
• Contribute to developing and documenting character art pipelines and best practices
Requirements:
• 3+ years of professional experience as a character artist in games, film, or animation
• Strong portfolio demonstrating stylized and/or creature character work
• Proficiency in industry-standard tools: ZBrush, Maya or Blender, Substance Painter
• Solid understanding of anatomy, form, silhouette, and color theory
• Experience with real-time game art pipelines (polycount budgets, LODs, texture atlasing)
• Ability to give and receive constructive feedback in a collaborative environment
• Strong communication skills and the ability to work in a fast-paced indie setting
Benefits:
• Competitive salary commensurate with experience
• Remote-friendly work environment
• Health, dental, and vision benefits
• Creative ownership and the chance to shape beloved characters
• A tight-knit team that genuinely loves what they make