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Posted Jun 13, 2026

Contract Character Artist

Job Description: • Concept, model, texture, and polish high-quality 3D characters for games and animated content • Collaborate with the Art Director to develop characters that fit the established visual language and tone • Create detailed character sheets, breakdowns, and reference packages for internal and external teams • Work with riggers and animators to ensure characters are built to deformation and performance specs • Iterate rapidly on designs based on feedback from leads and creative directors • Maintain consistency across the roster of characters within a project • Contribute to developing and documenting character art pipelines and best practices Requirements: • 3+ years of professional experience as a character artist in games, film, or animation • Strong portfolio demonstrating stylized and/or creature character work • Proficiency in industry-standard tools: ZBrush, Maya or Blender, Substance Painter • Solid understanding of anatomy, form, silhouette, and color theory • Experience with real-time game art pipelines (polycount budgets, LODs, texture atlasing) • Ability to give and receive constructive feedback in a collaborative environment • Strong communication skills and the ability to work in a fast-paced indie setting Benefits: • Competitive salary commensurate with experience • Remote-friendly work environment • Health, dental, and vision benefits • Creative ownership and the chance to shape beloved characters • A tight-knit team that genuinely loves what they make