We are seeking a talented Senior Artist to join our Los Angeles team!
Responsibilities
• Advocate for and promote best practices in realtime environment performance, including asset creation, materials, lighting, and related workflows specifically tailored for in-camera visual effects (ICVFX) and LED volumes
• Serve as an integral contributor within Magnopus's Virtual Art Department development team
• Create vast, highly detailed, photorealistic procedural landscapes and digital environments optimized for live virtual production execution
• Exceptional problem-solving skills and the ability to think creatively
• Partner with Production Designers and Art Directors to provide cohesive lighting solutions
• Strong communication and interpersonal skills, with the ability to work collaboratively across teams and with key stakeholders
• Work closely with the team to tackle complex challenges while shaping and refining best practices and workflows
• Document tools and techniques for departmental reference
• Assist Lead Artist with creating schedules and timelines for projects
• Mentoring junior artists while setting visual quality standards
• Work with Leads and stakeholders to address notes from clients or creative teams
• Additional responsibilities as assigned by the Art Lead
Required Qualifications
• 5+ years of experience with real-time environment art creation in Unreal
• Demonstrated experience building and lighting virtual environments
• Expertise in Maya for modeling and UV work
• Excellent proficiency in Substance Painter/Designer and Photoshop
• Proven expertise in terrain generation software such as Gaea or World Machine to create vast, expansive, and high-fidelity natural landscapes
• Strong understanding of authoring texture and material following PBR principles
• Passion for innovation and a steadfast commitment to leading-edge industry trends and technologies
• Experience collaborating with multi-disciplinary teams using task-management software (JIRA, Shotgun, etc.)
Nice to Haves
• Direct experience working on a live LED volume stage or within a dedicated Virtual Art Department (VAD) environment
• Visual Effects experience
• Knowledge of shaders/materials and how they work under the hood
• Basic Scripting Knowledge (C# / Javascript / Python)
• Background in cinematography, film lighting, or live-action production
• Animation/Rigging Experience
• Passion for innovation and a steadfast commitment to leading-edge industry trends, virtual art department pipelines, and AI tool workflows
$80,000 - $130,000 a year