Jul 12, 2026

Technical Game Designer

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Nimble Giant Entertainment is looking for a full-time Technical Designer.

This role sits at the intersection of game design, engineering, and content creation, and is key to transforming design ideas into robust, scalable, and technically sound gameplay systems.

As a Technical Designer, you will prototype, implement, and maintain gameplay systems using Unreal Engine, working closely with Game Designers, Engineers, Artists, and Production to ensure features are performant, maintainable, and aligned with the creative vision across multiple platforms.

Responsibilities


Requirements

Nice to Have

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WHAT WE OFFER

ExcellenceExcellence is one of our core drivers. Not only in the products we deliver, but also in the way we do things.

Continuous learningIn order to be on top of the game, we always encourage our employees to keep updating and deepening their know how.

FlexibilityWe aim to always work in a fun and relaxed environment.

Working remotely is an option.

Inclusion and DiversityWe want a diverse talent team and would like to encourage ethnicities, gender, age, and disabilities communities with a strong interest in developing themselves in the videogame industry to join us.

ABOUT US

We are Nimble Giant, a game development studio founded in 2002 in Argentina. With offices in Perú, Chile, Spain and Uruguay, Nimble Giant Entertainment (Formerly NGD Studios) is one of the leading developers of PC and console games studios in Latin America. Our first major release, Champions of Regnum, was the first commercial MMORPG made in the region. The studio's most popular titles also include Star Trek: Infinite, a grand strategy in which each player can create their own story, Master of Orion, a remake of the classic strategy game, and Quantum League, an innovative arena shooter with time-traveling mechanics.
In 2020 we become part of Saber Interactive.

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